There is a rising number of tools that can be used to make blended learning effective. Technology is shaping the elearning industry and it is beneficial for instructors and teachers to keep themselves aware of these improvements. It will make the learning experience more memorable and enjoyable for everyone.
Among the tools that can be used, VR (virtual reality) and AR (augmented reality) are proving to be quite interesting. Back in 2012, it was recorded that Americans spent $2.3 million on VR programs intended for elearning. At that time, there was a high expectation that it will grow almost triple 4 years after. The truth is, it has grown and it has even included a new version – AR.
While the technology that it brings is certainly impressive, that does not mean instructors should be quick to implement it. Including VR and AR should be approached with proper research and a careful consideration of how it can make the learning experience memorable. The truth is, there are certain pitfalls that might compromise the success of the blended learning if you cannot implement this technology properly.
To help you with that, here are important reminders before you start integrating VR and AR into the course.
Technology is just a tool
Sometimes, we view technology as something so sophisticated that we put so much importance on it. While it is impressive, you have to realize that it is still just a tool. It is something that you can use to help make the learning process happen more efficiently. You have to remember that it is not the lesson itself. It will not add quality and value to the course – it will simply make the experience enjoyable. Do not overdo it because it could end up overwhelming the learners. While VR and AR can make the learning more realistic, it might serve as a distraction from what they should be learning.
Use it for a purpose
The AR and VR should be aligned with the objectives of the course. This is why you need to start the course creation with a clear definition of what it is all about. Once you know the objective of the course, you can easily identify the purpose of every tool and learning material that you will use. This includes the AR and VR technology. It has to be used for a purpose. Maybe it is better to teach a skill through this tech. Or maybe this is something that can better present a concept or illustrate an example. When this purpose is clearly defined, the technology will fit in perfectly in the course.
Make the course accessible
Finally, the VR and AR should help make the course accessible – and not the other way around. Both of these will require a device or program so it can be integrated with the course. The learners should have access to this. Not only that, they should also know how to use it. If they don’t that can compromise the whole course. Instead of helping, it might end up hindering the learning process from happening.
Consider all of these reminders when you are using AR or VR in blended learning. While having this technology integrated into the course is cool, make sure it is actually necessary and not just like an eye candy.
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